As of 2018 it released a mostly system-neutral World Book which advanced 10 years from the original setting. To my knowledge, material for Midgard is available for the 3rd through 5th Editions of Dungeons & Dragons, Pathfinder RPG, 13th Age, Swords & Wizardry, and the AGE System. There were also crowd-funded "patronage projects" which acted as a sort of ur-KickStarter for fans.Ī proper campaign setting sourcebook was released in 2012 for Pathfinder/AGE System (Dragon Age/Blue Rose), but throughout its lifespan experimented with variant rulesets. Over time more material was released for Midgard in Kobold Quarterly and Open Design, Baur's gaming periodical and publishing house respectively. Central and Eastern European folk tales served as major inspirations, and the initial products centered around a clockwork city that sat on the edge of foreboding forest (which may or may not have a mind of its own). The first glimpses utilized evocative world-building. But unlike a lot of similar long-running projects which often turn into humanocentric low-fantasy, Midgard distinguished itself among the pack. The Midgard campaign setting is the brainchild of Wolfgang Baur, a world he's developed for his home campaigns since he was 14 years old. I'm still riding the writer's high from my Northlands review, so I'm striking while the iron's hot to cover another realm of which I have a great passion. Intro posted by Libertad! Original SA post
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |